set the projection matrix to a normal frustum with a max depth of 50įloat aspect_ratio = ((float)window_height) / window_width If (glfwOpenWindow(window_width, window_height, 5, 6, 5, 800 x 600, 16 bit color, no depth, alpha or stencil buffers, windowed Void Draw_Square(float red, float green, float blue) When I create an empty project, and copy paste this code found from this GLFW tutorial > #include I am having some difficulties with codeblocks 10.05 recognizing the GLFW libraries on my machine.
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